This is because you will not have time to get max RGs, so getting 50% more is no good, and the idle path makes them 10x slower which is obviously not good. Back to RM farm and you should now finish up to ~2e46 RM(or if it starts slowing down too much earlier for you). You should have up to ID3 (2 purchases), and the multiplier from infinity power will be able to complete all normal challenges in less than 0.1 seconds. Hold M while mashing the "buy dimboost" button with your left thumb. Each Dimension will operate 2x multiplicatively faster every time you buy 10 of it by default, and their costs will also jump by a large multiplicative amount. In Young Boy, it is correct to have Game Speed on your Effarig - even though it does nothing in EC12, it helps you build up time shards before you finally enter EC12. Faster than a potato^286078: Progress related achievement. Play manually and rush EC10 and proceed to dilate time/reality. Googolmeister/Antimatter Dimensions Playthrough, Bubby3/The History of Antimatter Dimensions, FAULSEGODS/But is antimatter good or evil, 10 - 1e130 AM: Introduction Era (5 hours to 2 days), 1e130 - 1e308 AM: Galaxy Era (3 hours to 2 days), 1-33 total IP: Early-Infinity (6 hours to 6 days), 34 - 100 total IP: Challenge Era (2 hours to 3 days), 100 - 1e5 Total IP: Autobuyer Era (3 hours to 5 days), 1e5-1e7 IP: Breaking Infinity (4 hours-7 days), 1e7-1e8 IP: Challenges revisited (2 hours to 4 days), 1e8-1e9 IP: First Infinity Dimension (4 hours to 2 days), 1e9-1e10 IP: Second infinity dimension (4 hours to 2 days), 1e10-5e11 IP: First infinity challenge (6 hours to 4 days), 5e11-1e50 IP: Inflation Era (2 hours-2 days if you follow the guide), 1e50-1e140 IP: Long Run Era (2 hours - 4 days), 1e140-1e308 IP: Replicanti Era (1.5-12 days with timewalls), 1e308 IP - 1e17 EP: Eternity (1.5-16 days), 1e17-1e50 EP: Early Eternity Challenges (1-25 days), 1e50-1e400 EP: Mid Eternity Challenges (1-22 days), 1e400-1e1320 EP: Late Eternity Challenges (0.5-18 days), 1e1300-1e4000 EP: Time Dilation (4-25 days), 1e2350 EP and 1e15 DT: new time dimensions, Tables61's guide to glyphs pre-reality (from reddit), Early Realities (Preparation to Reality - Reality 4) (4-14 days), 1e1000 RM: iM Generation to Lai'tela unlock, https://sourceforge.net/projects/orphamielautoclicker/, https://www.reddit.com/r/AntimatterDimensions/comments/73epow/what_happens_next_after_1e7_ip/, https://cdn.discordapp.com/attachments/1053628972447055942/1070276252407173120/image.png, https://docs.google.com/spreadsheets/d/1tr0rCCMo2UIGHnBlfbQ4F8XuCztBr15n-8ch2p5JoNA/edit#gid=1642400225, Do Not Sell or Share My Personal Information. After doing EC6, you should then be able to do EC4, completion 2, unlocking it in a similar way to EC4 the first time. Before you start working towards row 4 - you should have finished row 3, at least glyph sacrifice. Click the large 'Big Crunch' button accompanying this message. Also, turn on the eternity autobuyer at 0 EP and go offline, to allow the 200 eternities milestone to give you several thousand free eternities while you wait. Why do you play that? Glyphs | Antimatter Dimensions Wiki | Fandom Make sure you don't enter EC12 manually or via automator (there's no longer a reason to do this anyway), Finish Ra, Hard-V, Alchemy (all resources 25k and filled, and a level 25k Reality glyph), Grind IM/GL/Teresa/Sac cycles. Just buy its upgrades and drain the rifts until you uncap the generator and beat the game. Follow the guide below for the updated method. After this, you will probably have ~e3 EP and have reached the first 3-way split of the study tree. Again, we are not doing any boosts at all - only buying 6 galaxies, waiting a second, then cashing in all of our IP. Turn off the Automator, use TS tree 11,21,31,41,51,61,72,82|0, and since you don't have TS181 remember to Crunch! Around 1e308 IP this can be reached by setting max galaxies to 29, dimboost bulk buy to 237, and autocrunch to 1e200. (active only 1x replicated galaxies effect, idle gain 10x less replicated galaxies, YOU NEED STUDY 213 TO POSSIBLY COMPLETE, these will gain 20x more replicated galaxies). All you need is TS192 and TS213, but TS211 is optional. For the rest of your purchases, buy replication chance upgrades up to 9% and the rest in interval, if possible. Without enough rebuyables, it will be impossible to progress beyond where you are supposed to be able to reach. 1) In study tree click on empty space to the right of study 11 for +100 TT. Row 4 upgrades cost 1e5 but at this point your ~10 minute runs should give you at least ~2e4 at the very worst and this will quickly improve with BH upgrades. At Teresa level 8, you unlock Effarig memories. Layer 1 glyph levels are capped to 100, so only rarity matters on those, doesn't matter too much. Now that Ra is finished, you can use the funniest baby automator, which just buys (nowait) all studies, dilates if TP <= 10, buys all studies and chills: AntimatterDimensionsAutomatorScriptFormatAABeJyFjkEKwjAQRfc5xb0bAMqndFMRTeIGhjXQwJCGZWIp4d1MQunDR2X2Y90c4nIkv3LC9hL7oSdX1ftE7iCkJcWBSp5nHm4mDt6UK9WWbxDhqVPVRxhe0aGIrwNcEB0bzMGDPKBpM266Gnwcn5jEs0aoMjeWse0axcG0ahnW4xTl0aNb0c9O2IXvT30cqt1yXcYN2w3xe27FUpEndOfAutomatorScript. It shouldn't take you long before you unlock the first milestone on your first rift. Antimatter Dimensions r/ AntimatterDimensions. By this point, you will start to be able to afford a full tree. (can be done way before 1e50 EP, with 1e300 times big crunch, ID/active path, just do your usual grinding technique, just changed to get fast enough to get under 200 ms eternities, and with a fast update rate in settings), Popular music (Possible at about 1e150 EP w/active path instantly at 1e190 EP w/ TD+Active Path) - At least 1 normal galaxy required, and will be able to get eventually with more EP and TT, just involves management with replicanti galaxies (180 of them to be exact). Teresa level 10 unlocks additional boosts to glyphs that are added upon reaching certain sacrifice thresholds, so you'll also want to rechallenge Teresa every so often as well. 11,21,22,33,32,31,41,42,51,61,62,73,83,93,103,111,121,131,141,151,161,162,171,181,191,192,193,201,72,82,92,102,211,212,214,223,232,213|0 is OP for production but requires ~e450 EP. Does NOT sacrifice stuff you pick manually, no need to worry about that. Set your crunch autobuyer to an appropriate amount x last crunch. Also, when sharing saves from the game, it is advised you use textbin.net as you can quickly and easily transfer saves. So do the following: The following challenges can be beaten this way: The following challenges will need 1 galaxy to beat as fast as possible, so enable Automatic Galaxies and set it to max 1 galaxy: Lastly that leaves the Tickspeed Autobuyer challenge. For those curious, the way the achievement works is that beating the challenge usually gives 1 IP, but this is multiplied by all your IP multipliers, which will be TS51 * Repeatable IP multiplier * TS14X (idle path is best so that TS143 increases over time, this total multiplier needs to get to about 1e90, and TS181 will give the IP) (Other IP multipliers later in the game make this achievement a lot easier by the way). If another editor wishes to delete it, I invite them to. Also check that Auto Eternity Challenges is on. You should eventually reach a point where your runs only take ~15-30 minutes real time and your glyphs are strong enough to beat C11 without the black hole help quite fast. Since you have most autobuys off it should never reach your previous eternity record without your input anyway. About this game. You should be setting up your autobuyers to get max IP/min and buying the break infinity upgrades, similar to before 5e11IP before reality. You will see small boosts to your IP/min production for doing this, but not forever, because the superexponential cost increases for dimensions post-infinity mean that, for example, you won't need to bulk buy more than 64x eighth dimensions for a VERY long time. Antimatter Dimensions - Apps on Google Play What unlocks is a way to 'pour' your RM to get RM multiplier and rewards for certain milestones. While doing this, you can complete the following achievements (these are just the ones you need something special for): You have now reached the 2nd 3-way split of the time study tree. The way you use your one blackhole is to spend ~half on dilation > go out of dilation for one short fast push to push your EP much higher after which let the remaining time flow until the end. For the pace split, you will always being staying on idle as the max RG from bar 2 is not affected by TS131, so TS133 is significantly better than TS131, even after you have EC8 completions. If you still want something to do, Sac can be grinded for slow dimishing returns forever. RM multiplier - an obvious candidate for when you are farming RM. Spend your EP on Time Theorems. If this seems difficult to accomplish right now, no worries, you can get it later. Asides from making Dilation much quicker in general, it also lets you push your DT significantly higher in the same timeframe and gets you better Glyph level. Then, buy the IP multiplier upgrade for 1e10 IP 'Multiply infinity points from all sources by 2 (1024x multiplier)'. And remember, don't be scared to use the "Lose a Dimboost" Button if you make a mistake. (There are different approaches as to how you beat EC8x3, either use replicanti galaxies or focus on replicanti itself. I recommend to aim for the Effarig Reality requirement at 5e11 relics with 5 different glyph/3 effects setup we used before (Royal Flush). At this point, you will reach 1e30000 antimatter and can unlock ID5 and Replicanti. Once you are at 1e60 it's time to unlock V, 1) Do a time build to store black hole for 3e40~2e41 (roughly 5.6k GL ~ 5k GL). Ideally 100% rarity. After this, continue to do ~10 minute long crunches and complete each IC as it unlocks. Why care about tickspeed it's not included in the cost escalator any more etc.) I think the optimal build is errtt, with effarig having game speed/AM prod/buy 10/all dimensions. If IP reaches goal, you beat the challenge. 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [123,133,143], 151,162,161,171, Warning: DO NOT buy ts133 and lower studies until you get infinity replicanti and max RGs, Eternity Challenge 9, at least 515 Time Theorems. For your glyphs, try to have 3-4 tachyon galaxies threshold effects, 3-4 DT multipliers. Eternity Challenge 5, at least 157 Time Theorems. As you are required to get 1e158,000 IP within 200 seconds with a 1,000x slower production penalty, you will most likely fail if you don't have enough IP to start with (you're going to have to grind for EP for a small period of time before getting 12x5). If you're close, try increasing sac or black hole time. As you'll be producing antimatter from start to end of Realities, these end up being a good all-arounder Glyph that doesn't have too many specific niche uses, but also is usually going to be worth slotting 1-3 in fairly often. Go for TD + ID + Idle or Active, and with the light/dark always choose the study on the right. Glyph build: yeidd or RM. You can now buy lots of upgrades and ID levels quickly, because everything will be very cheap with the galaxy upgrade, as you get more IP when Big Crunching than before. errrr and errrd should be optimal glyphs for GL right now. {\displaystyle t^{8}} Time - TD power(can't be changed) + game speed are a must. For time studies, in the first split, left split will be significantly better than right split early as the right split is rather weak due to the penalty on galaxy effectiveness. You will get the "Time is relative" achievement as the reward for doing your first eternity. You should aim for under 10 seconds. This will get all challenge times to 0.02-0.06 seconds or less. Join. 3) Notice that entering C10 is really good for IP/AM production! Any guide for EC11 & EC12? : r/AntimatterDimensions - Reddit Should be pretty easy even with minor fails near end of pre reality. Enable all autobuyers except big crunch. Now look at the Eternity tab. You need 1e260,000 Antimatter in dilation under 1 minute to get this achievement. At this point in the game Sacrificing is still more efficient, but go out of your way once to get this Achievement. If you can afford one, it can definitely increase EP gain (in the 22X studies/23X studies), and for the 500TT studies, 232 and 234 are the best. Around 1.6e14 Singularities, your Auto Singularity cap threshold drops to x1.00, meaning you can now automatically get Singularities without wasting any DE. Effarig should have game speed + glyph level + ideally 2 of the better other stats(check above). Completion speed is based on rarity (all epics = 1 hour, legendaries/epics mix = 7-15 minutes, legendaries/mythicals mix = 2 minutes). Read Imaginary Upgrades requirements carefully. Once you reach level 2 teresa you unlock Charged infinity upgrades, a major upgrade. Recommended for: General all-around use, pre-break phase. This is Flore's Tear (modified to buy Triad Studies - you'll see what those are soon). Now understand this: Every time you buy 10 of a Dimension or a Tickspeed Upgrade, its logarithmic cost increases by a certain multiple, for example '3' means that it will add 3 to the exponent (In Scientific this would be 1e2 => 1e5 and in Logarithm it's the same thing without the mantissa)): With this in mind, imagine that you accidentally made Second and Eighth Dimensions cost the same, then proceeding to buy 10 Second Dimensions - suddenly your Eighth Dimensions will cost 1e15x more, which will likely be too expensive to reach and force a reload as it makes it nigh-on impossible to Boost or make a Galaxy. Reaching 1.8e308 EP is easy, however, the cost for TDs and EP multiplier has increased yet again, and you won't be able to buy them until later on, but the cost will still be reasonable. Last stat can be any, not too critical. It's gone up to 1.165x per upgrade! Once you hit 1e60 DM instantly, spam annihilating every other tick, occasionally doing long runs for DM. By now, it should be faster to push to get more galaxies instead of going with whatever you can get instantly. This section is a bit RNG heavy. Then rechallenge Teresa and sacrifice glyphs until you reach 1e71 (glyph level: low 18k). This can be done way before 1e100 EP, although it takes time to complete. Make sure you reality instantly after discharge, otherwise you will lose multiplier! The suggested EP and TT are sort of required for when you can finish the challenge, but if you ever can beat it with lower EP and TT than the suggested amount, the suggestions should be updated (post in comments). You can increase the Singularity cap to buy multiple Singularities at once. Optimal strategy: Count how long it takes to reach 1.01x from 1x, wait that length again, then sacrifice. Afterwards, you should be able to do EC7. The auto Annihilator has a text box where you type in a value, and it adds that value to your Annihilation multiplier once it reaches it. Also, you should go repeat every challenge - with 0 boosts and 0 galaxies, you should have every challenge time down to 0.12 - 0.20 seconds, even without using the M trick or similar! It is worth getting this now, as it becomes nigh-on impossible to get later. You should get V unlocked via achievement once in EC6/C10 and ultimately will get pushed to 2k+ EP, 11) Finally, enter and discharge your black hole EC1/C10. 5 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 5, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 5 Galaxies. Export your saves regularly and save them to a text file in some cloud storage (like, Buying exactly one of the highest dimension available to you (1-8 + shift key). 'I brake for NOBODY!' Be sure to back up your eternity presets just in case. Make sure you do the 1e400 IP first eternity unlock, it's an important one as the "start with 100 eternities" upgrade is huge. is some constant) - you will need the help of powerful boosts such as Antimatter Galaxies to more closely achieve an exponential Antimatter growth. Several runs later, you'll finally have at least 1.79e308 IP, and are now able to Eternity, which is the purple button where the new infinity dimension button would be (but don't do it quite yet). I think the former build is slightly better but the latter also works. Effarig sac boosts achievement pow (altered glyph effect) boosts black hole speed (V reward). Sit in the optimal Dark Matter/Dark Energy buff build (edddd or edddi, no game speed buff setup needed since it's optimal for game speed already). Why this works: You're basically 'smuggling' black hole time into a build that otherwise gets eternities and dilated time really well, and the eternities generate infinities. Get ID/Idle path (other paths are ~50% slower) and TS181 and then wait. Automatic Dimension Boosts to "activate every .2 seconds" and "only Dimboost to unlock new Dimensions until 35 Galaxies", Now just wait until the challenge completes, should just take a few minutes, and your galaxies should steadily increase until the challenge is done. Eternity Point gain X [ ] - This effect is extremely helpful to get early in the Reality phase. {\displaystyle t^{8}} Essentially this is a super-exponential loop, serving a similar but emphasised purpose Galaxy 2 did in your initial run. "8 nobody got time for that": Turn off dimension autobuyers 1-7 and Eternity. Once you have completed the Tickspeed Autobuyer Challenge and all the others, By this point, you can unlock the following achievements: Nice job! The upside? You could have gotten it at e53 RM, but it should be even easier now. Also grinding a few banked infinities is good for easier beating of ec10s, as well as taking advantage of its reward. The optimal glyph build for a first time Teresa is: 2 rep (rep mult, rep speed, xDT), 2 time (TD pow, maybe xEP), and then finally a third rep (but a good pow, inf or time is only slightly worse). Buy this upgrade. Not-so-challenging: Get the sum of Normal Challenge times under 3 minutes. Antimatter production exponent - yet another possible improvement to antimatter production itself. ID purchases should be on ID1. You can also get "No ethical consumption" by going as far as you can in a production run and turn on Big Crunch autobuyer to every 5 seconds, like in the previous paragraph, but to maximize infinitied stat per crunch, you would want to use Active and hold down R since it autobuys you Replicanti Galaxies. Focus on getting the galaxy upgrade, and then buy other upgrades. If you missed it at the first and second opportunities, this is the last chance you get for a long time. Check that you're buying all studies, including triad studies. Even just a modest EP multiplier will catapult you through the early Eternity and EC phase of the game, only really falling off post EC10. Progress will be very fast here. Things will start over, but with a new Infinity tab available, and a new type of currency called Infinity Points. You should get this in the middle of galaxy 6 to big crunch. This build is 'infinite' loop, just make sure to select 'reset' button so it resets once it ends. 'close' to done at ~20 galaxies? Heres some fun nerd stats: Before, antimatter was growing polynomially at a You can use: Amount of galaxies to always dimension boost:(this may change based on how many galaxies you can gain without boost). Nyan Cat - Author of many performance improvements that help the game run faster than 2 FPS. You'll probably need 3 Galaxies because you only have 6 dimensions meaning no Sacrifice and slower polynomial production. Kinda up to you, certainly the remaining 15 RM row 2 ones.. but order after prolong/paradox is of not too much importance. Achievements you should have gotten by this point: This section may take a while (potentially over 1 week), so you should be active often to get more progress. More importantly - you can do 2 achievements and complete the row 15 of achieves: 1) Achiemevent 153/More like "reallydoesn'tmatter" should be last achieve you need in row 15. EC11x1: (EP: 7.20e421, TT: 4,164 | Goal: 1e450 IP): Using the setup 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231|11, with some time (and big crunches), you will be able to get to 1e450 IP in a minute. If you feel sentimental, back up your save, and then Doom Your Reality. In the mobile version/Reality update, you can get access to weaker versions of the main 9 autobuyers, which cannot have their . The capacity for the multiplier doesn't require very fast times, you can have around 0.06 seconds or less if you want.). As soon as you can afford it, you are now able to click/press the button, rather than before: Clicking this with enough antimatter will open up a new subtab under Dimensions, which will have an infinite symbol: Infinity Dimensions will appear under Dimensions, unlocking the ability to get Infinity Dimensions and further increase antimatter dimension multiplier. Equip d and enter Lai'Tela's reality. By the time you're back to 80 Eighth Dimensions, you have a ~9.54x bigger multiplier to all dimensions from Tickspeed, which is an equivalent ~6.8e7x multiplier to Antimatter! Multiply Infinity gain by X [ ] - A good "utility" bonus. Antimatter Dimensions Wiki | Fandom You will lose all progress up to the point where you got a Galaxy, but it is more advantageous to have a Galaxy rather than continuing on forward with none. 'Max All' prioritizes the next Tickspeed Upgrade over an equally expensive 10 of a Dimension. In particular, xRM is still good but no longer the most important effect. Fabrication of Ideals will always be done last. (IMPOSSIBLE without TS31), 11, [22,32,42], [21,31,41,33], 51,61,62, [71,81,91,101], 111, [121,131,141], 151,161,171,181, For each EC, just experiment with the time studies. With all autobuyers and you overall becoming stronger - this setup is almost as good for RM grind anyway as the usual RM setup we had. Recommended for: The Boundless Flow, EC4 requirement. Don't limit galaxies (contrary to what's written above, but it's always best to not limit galaxies). The reason why you do long runs is because you have now unlocked 4 infinity dimensions, and these increase the polynomial growth a lot (with 4 infinity dimensions it is now N^232! When you can somewhat quickly reach e4000 IP in a normal eternity (might have to do some ECs first): All row 11 achievements, some row 12 achievements (maybe only 1 or 2), EC1-EC6 completions (5 times for each challenge), some EC7/EC8 completions (at least 2). You will have ~e13 DT and ~e2300 EP. Updated to include eternity presets and a 30 sec pause timer before committing to reality for choosing glyphs.
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