You'll be less pressed to make History checks with as much regularity or severity as an Acrobatics check to avoid being grappled or a Stealth check to be seen. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. This enmity lasts until either you or the devil dies. This saving throw is made with advantage if the creature knows the mirrors nature, and constructs succeed on the saving throw automatically. The boat can carry up to thirty-two Medium or smaller creatures. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. At the end of the duration, the creature reverts to its figurine form. Would it break the game to have a Constitution-based spellcaster? Curse. The potions yellow fluid is streaked with black and swirls on its own. This silver statuette of a raven can become a raven for up to 12 hours. You also have advantage on, While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on, After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. A copy of this License can be found at www.wizards.com/d20. On a success, the creature breaks free and destroys the shackles. You can dismiss the bird as an action. The ring produces a spectral rams head and makes its attack roll with a +7 bonus. rev2023.5.1.43405. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapons type and must succeed on a DC 15 Strength saving throw or fall prone. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. You can use an action to cause thick, black poison to coat the blade. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. While a character only has access to three attunement slots (with the exception of Artificers), there are several great magic items that can help bolster your defenses. If youre wielding a two-handed weapon, youre normally unable to benefit from a shield. Weapon (any sword), legendary (requires attunement). The more spheres you create, the less powerful each sphere is individually. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For frontline artificers, dexterity saving throws can be an issue, and no one wants to die to a Fireball. One bonus action, and you have 10 rounds of combat with +2 AC. According to the Dungeon Masters Guide (DMG), the DM can award: When considering which magic items are best for each class, legendary items will always be the best, but you wont see these until you reach high-level play. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. A deck found as treasure is usually missing 1d20 1 cards. Wondrous item, legendary (requires attunement by a creature of good alignment). This serpentine statuette of an owl can become a giant owl for up to 8 hours. The horns type determines how many berserkers answer its summons, as well as the requirement for its use. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. At the end of each of the targets turns, it can repeat the saving throw, ending the effect on itself on a success. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Mastery (Legendary). The sword has 1d8 + 1 charges. The creature then appears translucent. Creating a Magic Item The magic items in chapter 7, "Treasure," are but a few of the magic treasures that characters can discover during their adventures. You can spend a minute swapping out a prepared spell for a divination spell in the book. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. When you drink this potion, you gain the enlarge effect of the enlarge/reduce spell for 1d4 hours (no concentration required). | Gods and Monsters SRD On a successful save, the creature becomes frightened of you until the end of your next turn. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Once it has been used, it cant be used again until 7 days have passed. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. It has 3 charges. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon. Awareness (Rare). AC in D&D 5e doesn't increase much above the low 20s and can be reached by PCs and NPCs at low levels. The robes color corresponds to the alignment for which the item was created. Once used, the suggestion power of the crystal ball cant be used again until the next dawn. | Everyday Heroes SRD This cube is about an inch across. It even wakes everyone up if someone tries to sneak up on you at night. For the same duration, you are under the effect of the bless spell (no concentration required). That creature must make a DC 15 Dexterity saving throw. The tumblers in this lock magically adjust to thwart burglars. The Amulet of Elusive Prey (Lvl 14+ Neck Slot, AV) gives +2 AC and Ref for as long as you've moved at least 4 squares on your turn. The GM chooses the type or determines it randomly. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. While holding this shield, you have a bonus to AC determined by the shields rarity. You are using an out of date browser. Personally I think the primary problem comes from the aforementioned +4 CON item (and to a lesser extent +4 DEX). Read Magic: 2nd Path Magic I (5E) Faerie Campaigns (5E) Corrupted Classes (5E) New Pages; Recent Changes; Become an Editor! This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. While wearing them, you can see much better than normal out to a range of 1 foot. As the sphere moves through the air, it opens into a tangle of metal bands. It also cant take reactions. As long as you Wild Shape into something with fingers, you should be able to benefit from it. The identity of your new enemy isnt known until the NPC or someone else reveals it. Other times, hunters carefully skin and preserve the hide of a dead dragon. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cubes sixth face, or the cube runs out of charges. This wand has 7 charges. If the space where the creature would appear is occupied by other creatures or objects, or if there isnt enough space for the creature, the figurine doesnt become a creature. When you drink this potion, your Strength score changes for 1 hour. A great place for storage - but . When you cast a cantrip as your action, you can cast the same cantrip as a bonus action. | Dungeon World SRD If you wear heavy clothes, you can tolerate temperatures as low as 100 degrees Fahrenheit. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. In either case, dragon scale mail is highly valued. Although they are artifacts, the Book of Exalted Deeds and Book of Vile Darkness increase scores by 2 (Wisdom for BoED, and an increase/decrease of any score for BoVD) to maximums of 24. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. You can use an action to speak the horns command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. The talisman has 7 charges. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. Since wizards cant wear any kind of armor without taking a feat or multiclassing, this item can save your life. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. Moon. Strength (Very Rare). Every other creature in the area must make a DC 17 Dexterity saving throw. Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. You gain darkvision if you happen to be playing a race that doesnt have it, and you learn Dwarvish. It appears to be dust of disappearance, and an identify spell reveals it to be such. If the hole is folded up, a creature within the holes extradimensional space can use an action to make a DC 10 Strength check. This stoppered flask sloshes when shaken, as if it contains water. Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard). The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. A Large creature counts as four Medium creatures, while a Huge creature counts as nine. This painted brass bottle weighs 1 pound. The rod has properties associated with six different buttons that are set in a row along the haft. While wearing these dark lenses, you have darkvision out to a range of 60 feet. You have advantage on saving throws against spells. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. The paint flows from the brush to form the desired object as you concentrate on its image. It regains 1d6 + 1 expended charges daily at dawn. If your movement causes the barrier to come into contact with a solid object that cant pass through the cube, you cant move any closer to that object as long as the barrier remains. The scarab crumbles into powder and is destroyed when its last charge is expended. This another question that is similar but different from this one that I asked. The manual then loses its magic, but regains it in a century. Can the Bag of Beans increase an ability score above 20? It also ceases to hover if you grasp it or move more than 30 feet away from it. On a hit, the target takes 1d6 + 5 force damage. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. As a rogue, you are the master of stealth. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. On a 1, the wand crumbles into ashes and is destroyed. You draw no more cards. You can dismiss the fan as an action. This additional benefit makes it a much better option than the Insignia of Claws. Whats better than sometimes being hit? It provides two benefits while it is on your person: Weapon (scimitar), very rare (requires attunement). Cone of Fear. If feats, epic boons, or multi-classing is an option, then they might be useful for you to pick up if the items are difficult to come by. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. A moderate wind (11 to 20 miles per hour) can also disperse the smoke after 1 minute, and a strong wind (21 or more miles per hour) can do so after 1 round. Magic Items A to Z :: 5e.d20srd.org A friendly swarm obeys your commands. When found, it contains 1d4 1 levels of stored spells chosen by the GM. These furred boots are snug and feel quite warm. Once it has been used, it cant be used again until 7 days have passed. Choose from the following options: Stream produces 1 gallon of water. You can use an action to sprinkle a pinch of it over water. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. You can use an action to seize and stow the stone, ending its effect. PDF Magic Items by Rarity - Wizards of the Coast How can I improve this homebrew magic item so that it remains balanced across a wide range of levels? It weighs 1 pound. On a 1, the wand crumbles into dust and is destroyed. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. If the spell is on your classs spell list, you can read the scroll and cast its spell without providing any material components. Closing the bottle requires you to speak its command word as an action. Lightning Strike. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. When a ranged weapon attack hits you while youre wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. This marble statuette is about 4 inches high and long. Coschta 3 yr. ago. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. Any creature that eats an egg must make a DC 20 Constitution saving throw. You summon an avatar of deatha ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. The GM chooses the type or determines it randomly from the options below. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. If you fail to avoid the effect, you take force damage equal to 16 the number of charges in the staff. The mastiff has an Intelligence of 8 and can speak Common. The censer cant be used this way again until the next dawn. This small packet contains 1d6 + 4 pinches of dust. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Instead of an additional weapon to use, this gives you an additional party member and tank. Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. Typically, 1d4 + 4 beads of force are found together. This potions container seems to hold fog that moves and pours like water. A creature affected in this way is incapacitated and suffocating. Rarity is a property of all magic items, and its used to determine both how powerful it is and roughly at which level a DM should be awarding them. This tiny object looks like a feather. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. The only one I found was the Berserker Axe, giving you 1HP / level. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. Geyser produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. Wondrous item, uncommon (requires attunement). You are immune to contracting any disease while you wear this pendant. When you fail a, charges daily at dawn. If this item works only on ability/skill checks, then it's a more focused and useful (in specific cases) than a Stone of Good Luck. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The GM decides the type of each bead on the necklace or determines it randomly. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. Weapon (longbow), very rare (requires attunement). While the blade exists, this magic longsword has the finesse property. Businesses, buildings, and land you own are lost in a way that alters reality the least. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. Each time the item opens a portal, the GM decides where it leads. This wand has 7 charges. Ring of Air Elemental Command. Happy hunting! It then returns to its home plane. Why did US v. Assange skip the court of appeal? The wand regains 1d3 expended charges daily at dawn. If you hold one end of the rope and use an action to speak the command word, the rope animates. A spell scroll bears the words of a single spell, written in a mystical cipher. This also stacks with the next option. To me that is at least an indication that wish could grant an ability score increase. You have a swimming speed of 40 feet while wearing this ring. A stone has AC 24, 10 hit points, and resistance to all damage. The potion has no effect on you if your Strength is equal to or greater than that score. and our When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. This means that the bonus carries over to your Wild Shape form. There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. You can draw any item the quiver contains as if doing so from a regular quiver or scabbard. Spells. The target's skin turns bright blue for 1d10 days. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Anything else that touches the sphere but isnt wholly engulfed and obliterated by it takes 4d10 force damage. This lock appears to be an ordinary lock (of the type described in chapter 5 of thePlayers Handbook) and comes with a single key. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. The lenses regain all expended charges daily at dawn. The wand regains 1d6 + 1 expended charges daily at dawn. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. For the next 24 hours, the vessel cant be moved by any means. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. They have no effect if your Dexterity is already 20 or higher. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. This iron bottle has a brass stopper. The staff regains 1d6 + 4 expended charges daily at dawn. You are considered proficient with this armor even if you lack proficiency with medium armor. The staff has 10 charges. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). stone of good luck is generally considered 'equal first' in terms of top uncommon items in every thread i've ever seen discussing best magic items on various forums, with sentinel shield, cloak of protection (only on already high-AC character), and broom of flying/winged boots being tied. magic item +1 dex? - giantitp.com You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. In 5e, what are the other ways to permanently increase ability - Reddit No attack or other effect can. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15, creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. Once well of many worlds has opened a portal, it cant do so again for 1d8 hours. Greater Absorption (Legendary). On a 1, the wand crumbles into ashes and is destroyed. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. If a friendly swarm starts its turn and cant hear the pipes music, your control over that swarm ends, and the swarm behaves as it normally would and cant be swayed by the pipes music for the next 24 hours. It unfolds into a circular sheet 6 feet in diameter. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. This is another item that makes you harder to hit. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. When the illusion ends, the image on its card disappears, and that card cant be used again. While holding this rod, you can use an action to activate it. It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. While incense is burning in this censer, you can use an action to speak the censers command word and summon an air elemental, as if you had cast the conjure elemental spell. This wand has 7 charges. This wand gives you a bonus to spell attack rolls according to its rarity and ignores 3/4 cover. dnd 5e - Are there balance issues with homebrewing a magic item setting If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. The brazier weighs 5 pounds. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. This necklace has 1d6 + 3 beads hanging from it. Immediately after the attack, the weapon flies back to your hand. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. Alertness. The hammer also has 5 charges. If you expend the wands last charge, roll a d20. So don't place one or make it easy to acquire. JavaScript is disabled. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. As long as it is conscious, a creature can repeat the saving throw at the end of each of its turns, ending the effect on it on a success. Spells. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. The haversack has a few limitations. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. Any documentation that proves you should own something lost to this card also disappears. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. Is there a generic term for these trajectories? Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Ideas, Ignore/Block Essentials, Paid Registrations by. There are also 5 items in the DMG that allow you to cast Wish and you could wish for an increase in constitution score. I was paging through the DMG magic items and I couldn't seem to find an item that would raise Dex to 19. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. This item sets your Constitution an ability score everyone needs for extra HPto 19. Amulet of Proof against Detection and Location Wondrous item, uncommon (requires attunement) While wearing this amulet, you are hidden from divination magic. The wings give you a flying speed of 60 feet. This is obviously fantastic in the hands of a warlock, doubling the amount of Eldritch Blasts you fire in one turn. Even still, it lasts until the end of your next turn, and other spellcasters can target that creature with powerful save-or-suck spells for a round. The Boots of Speed double your walking speed, letting you reliably cross the battlefield without giving up your attack(s). This onyx statuette of a dog can become a mastiff for up to 6 hours. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. In a similar way, you can use an action to speak a second command word and free one creature trapped in the mirror. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will.
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